Unity Editor Scripting: Building Custom Tools and Inspectors โ€” LearnFlat
โฑ 2h 48m ๐Ÿ“š 28 lessons ๐ŸŽง Audio version

Unity Editor Scripting: Building Custom Tools and Inspectors

Streamline your game development workflow by learning to write custom inspectors, editor windows, and property drawers in Unity.

  • ๐Ÿ’ฌ AI instructor
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  • ๐Ÿ• Start anytime
    No schedules or deadlines โ€” learn at your own pace, whenever suits you.
  • ๐ŸŒ In English
    Lessons, tasks and certificate โ€” all fully in your language.

About this course

Are you tired of repetitive development tasks and clumsy inspector layouts slowing down your game design process? Creating customized Unity editor tools is the key to accelerating your workflow and building a smoother pipeline for yourself or your team. This text-based course guides you from the fundamental concepts of Unity editor extensibility to designing practical, polished custom tools. You will learn how to automate repetitive tasks, organize complex component data, and build intuitive interfaces that integrate seamlessly with the Unity interface. What you'll learn: Understand the core structure of Unity editor scripts and how they compile separately from game code; Design custom inspectors using both traditional IMGUI and modern UI Toolkit workflows; Create reusable property drawers to customize how variables and serializable classes appear in the inspector; Build standalone editor windows to manage global game settings and automate asset importing; Implement custom menu items and keyboard shortcuts to trigger helper scripts instantly; Apply modern best practices for serializing data and maintaining undo/redo functionality in custom tools. The course begins with essential definitions and the fundamental structure of editor scripts before moving into hands-on tool development. You will progress from simple inspector tweaks to full-featured custom windows, learning clean coding practices along the way. This course is designed for Unity developers who want to transition from basic game scripting to tool development. A foundational understanding of C# and the Unity interface is recommended, but no prior experience with editor scripting is required. Start reading today to transform your development environment and build more efficient game workflows.

What you'll get

  • ๐Ÿ“œ Certificate of completion
    Add it to your LinkedIn profile
  • ๐Ÿ’ฌ Personal AI tutor
    Stuck on a lesson? Ask your built-in tutor anything, any time.
  • ๐ŸŽง Audio version included
    Learn on the go โ€” no screen needed
  • โ™พ๏ธ Lifetime access
    Come back anytime, no expiry
  • ๐Ÿ“ฑ Phone or computer
    Works anywhere, any device
  • ๐Ÿ’ธ 14-day refund
    No questions asked
  • โšก Short & focused
    2h 48m of practical content

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Frequently asked

What do I need to take this course? +

Just a phone or computer with internet. No installs, no special hardware.

How do I pay? +

By card via Stripe. We donโ€™t store card details โ€” Stripe handles them securely.

Can I get a refund? +

Yes โ€” full refund within 14 days, no questions asked.

How long will I have access? +

Forever. Once you purchase, the course is yours to revisit anytime.

Will I get a certificate? +

Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.

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